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Soul Talk
by Jonathan Arnpriester
 
September 3, 2000
 

Survivor: The Real Thing September 03, 2000
Mark 9:30-37

Survival,

the CBS reality-adventure series,
wrapped up its summer run...

The 13-week series

which began May 31,
was set on a tropical island
in the South China Sea.

Here's the premise:

Eight men and eight women are marooned.
They must band together
to find food, water and shelter
and build a world for themselves.

Yet, every week

they vote to expel one person
from the island.
The last one left on the island
wins $1 million.

And we all know now, who won.

Whether you know it or not,

the founder of Eco-Challenge,
Mark Burnett,
is also the Executive Producer of Survival.
The Eco-Challenge Expedition Race 2000
is also history.
The 10-day, 300 mile, 24/7 challenge
concluded only three weeks ago
in the remote highlands of Borneo, Malaysia.

The international field

of over 70 teams
raced through Borneo
via ancient headhunter trails,
remote rivers
and the surrounding tropical seas.

Not every team that starts finishes.

After five days into the 1999 race
in Patagonia, Argentina,
a full 25 percent of the teams
had dropped out.
Injuries are common.

Marlies van der Linden of Holland

was blown off a snowfield last year
and crashed into the rocks below
and had to be evacuated by helicopter.
Her team was disqualified.

The Japanese team

tried five years
before it even finished the race.

"We've been to hell and back,"

said a member of Team Vail
after reaching Checkpoint 15
of the Patagonia race
last year.

Registration for the 2000 race

in Borneo
began on September 1, 1999,
on a first come, first served basis.
All spots for teams from the United States
were filled in less than one minute.
The international slots
were full within two hours.
Each team had to ante up
a $12,500 entry fee.
The winning team takes home $55,000
and the top five teams
will share a $100,000 purse.

The teams consist of four members

and must have someone of the opposite sex on the team.
If one member of the team
is unable to complete the course,
the team is out.
Period.

In fact,

here is what the
"Rules of the Race"
state:
If a team loses a member
due to illness,
fatigue,
injury
or a team disagreement,
they are disqualified.
Only teams that can work together as friends
have any hope of reaching the finish line.
Honest communication,
compassion
and remaining mission-oriented
are essential.

Think with me for a moment...

If that is the criteria for life...
that we all finish,
that no one is left behind,
no one is abandoned,...
then we may be in trouble.

In another setting,

Jesus says these words,
"When you fed me when I was hungry...
clothed me when I was naked,
gave me water when I was thirsty,
cared for me when I was injured...
you were being the kind of people I want
in my kingdom.
And when you didn't do these things,
blew me off because I was an inconvenience...
you were not the kind of people
I want in my kingdom." (paraphrase of Matthew 25:31ff)

Jesus says it this way in our text today:

"Whoever wants to be first
must be last of all
and servant of all" (Mark 9:35).
What does he mean?

For background on the concept

of winning and losing
we turn to the founders of game theory,
John von Neumann and Oskar Morgenstern.

They draw a distinction between

zero-sum games and
non-zero-sum games.

In zero-sum games,

the fortunes of the players
are inversely related.
If one person wins,
the other person has to lose.
Think of tennis, chess and boxing -
one contestant's gain is the other's loss.

But in non-zero-sum games,

one player's gain
need not be bad news for the other
because the players' interests
overlap entirely.

In a new book called Nonzero,

Robert Wright points out that 30 years ago,
when the three Apollo 13 astronauts
were trying to figure out
how to get their stranded spaceship back to earth,
they were playing an utterly
non-zero-sum game.
The outcome would be equally good
for all of them,
or equally bad.

The Borneo Eco-Challenge Expedition Race 2000

is a combination of the two concepts.
Only one teams wins;
the others lose (zero-sum).

But within the team itself,

all must work together to win.
One team member's success
spells success for the team.
One member's disaster
is disaster for the team (non-zero-sum).

In less dramatic fashion,

the same holds true in day-to-day interactions.

If you own a Honda minivan,

you have a non-zero-sum relationship
with the people in Japan who built it.
They get money and you get a van -
it's a win-win situation.

All kinds of people

can play this game -
a merchant and a customer,
two members of a legislature,
two childhood friends -
as long as they are people
who sometimes find their interests overlapping.
A fight in marriage
is a good example.
If our interest is to win,
then someone has to lose.
If our interest
is to clarify what is happening
and work out
how we will move on in the marriage,
then we will win.

To the extent that their interests DO overlap,

their relationship is non-zero-sum.
The outcome can be win-win or lose-lose,
depending on how they play the game.

I have a mechanic

who has been my mechanic since 1992
because he and I
have a non-zero sum relationship.
His interest is
fixing what is wrong with my car
and being paid for it.
My interest is
paying someone to fix
what is wrong with my car.

I have had other mechanics

before this one
who wanted to play
a zero-sum game.
Their interest was
milking as much money from me...
for unnecessary work and overpriced parts.

And if you watch the news

you will notice that many times
the true conflict lies
in an inability to see that
two groups,
two individuals,
do have overlapping interests.
Labor / management,
Union / Owners,
Teachers / School District.

Any time I hear the words,

"We're going to show them..."
or
"We're going to make them..."
it is not hard to figure out that
someone is playing a zero-sum game
and looking to win.

There is an image of hero

that I think we would do well
to do away with...
that being the Lone Ranger
who is going to ride in,
join our side
and beat up our opponents,
the bad guys.

I think the better image of hero

is someone who will be able to
build negotiations around common interests.

The disciples,

Jesus discovers,
are operating in strictly
zero-sum territory.
They are interested in winning and losing,
who's the greatest and who is the least.
In our text,
Jesus sets out to reverse their thinking.

Discipleship

is a challenge
with a non-zero-sum mentality:
the greatest among us
"must be last of all
and servant of all."

Of course,

this is the very motif
that Jesus himself had long modeled,
with little success it appears,
for the disciples themselves.

He understood that

his own destiny as the Messiah
was not the way of
worldly glory and greatness
but the path of service and sacrifice,
one that would take him through
rivers of betrayal
and the valley of death.

Did the disciples catch on?

Not right away.
The author of the gospel of Mark
is not gentle on the disciples...
doesn't paint them as
persons to be looked up too
because they weren't too quick
to grasp the concept of non-zero sum.
The underlying message of Mark is,
don't be like these guys...
arguing with one another
about who was the greatest
in a zero-sum game
that no one
was going to win.

This section of Mark,

if we were to read all of it, (Mark 9:30-10:45)
would give us understanding
of why the people,
and even the disciples,
fail to understand Jesus' teaching.
Jesus teaches his disciples that
the true value of a person or thing
is often very different from
the value which the world gives
someone or something.

The world teaches us

we have value when we
accomplish, produce, achieve, deliver, complete,
When we possess right
clothes, cologne, hair style,
eye-glasses, coffee, vehicle, house.

Jesus teaches us that

human value is not an achievement,
but a gift...
It's not because we have value
that God loves us,
but because we are loved
that we have value.
God's love doesn't seek value,
it creates it.

Jesus points out that

discipleship understood as servanthood
is a non-zero-sum proposition,
one in which
there is no distinction to be made
between the first and the last.
It's win-win,
as game theorists would say today,
with servants who are leaders
and leaders who are servants.

Jesus gave of himself

in a way that
did not elevate him high above the world,
but instead
enmeshed him down in the world -
in a tapestry of
life-changing and life-giving relationships
with other people and God.

This is the Discipleship Adventure Race

that we are called to run today,
as a church that can survive and thrive
only if it takes a non-zero-sum approach to ministry.
The question is not
"Who is the greatest?"
but instead
"How can we cooperate with God's will
to achieve the greatest good?"

As is so often the case,

Jesus shows us the way
in our text today.
Taking a little child in his arms,
he says to his disciples,
"Whoever welcomes one such child in my name
welcomes me,
and whoever welcomes me
welcomes not me
but the one who sent me"
(Mark 9:37).

Welcoming children.

That's one of the keys
to servant ministry.
Embracing the most vulnerable members of our society:

Children who are

unwanted, neglected,
abused and ignored ...
children who are
overlooked, taken for granted,
uneducated and unloved ...
children who are
hungry for approval,
affirmation, intellectual stimulation
and Christian education.

If we commit ourselves

to welcoming the least of our brothers and sisters,
the children of our community,
we will be well on our way
toward win-win ministry.

Winning the Discipleship Challenge

requires us to function with
a different set of ideals...

Winners bear a cross

before they wear a crown.
Winners serve
before they are served.
Winners know what to lose
in order to gain.
Winners are selfless
rather than full of self.
Winners know how to win together
rather lose alone.
Winners know how to move
from me - to you.
Winners don't survive;
they thrive.

When Mike Peters

won the 1981 Pulitzer Prize for political cartoons,
he wasn't expecting honor.
He described his response by saying,
"It is like
you are asleep
and it is two in the morning
and you are hugging your pillow
and you are in your funny pajamas
and somebody bursts through the door
and they come over
and start shaking you
and they say,
'Wake up, wake up!'

And you say,

'What is it?'
And they say,
'You have just won
the Boston Marathon!'
And you say,
'But I'm not running
in the Boston Marathon.'
And they say,
'Doesn't make any difference,
you won ....'"

Jesus taught that

heaven, too,
will hold some surprises.
Honor and glory
will be granted for behavior
that was so natural,
so undistinguished,
and so noncompetitive. ...

If we listen to Jesus...

and I think that's a good idea...
many of God's children will be surprised
to find that their faithful service
has brought them top honors.

Other things I found preparing for this soul talk...

Citing dozens of historical sources,

[Robert Wright] argues,
first,
that although ancient societies
undeniably could be brutal,
in the main
the men and women of prehistory
helped each other
more often than they harmed each other.
Why?
Because it was in their interest to do so.
"Game theory,"
a branch of mathematics,
is called on to show why.

Wright uses game theory

to demonstrate in elaborate detail
that although there are individual instances
where people come out ahead
by harming each other,
most people most of the time
will maximize their personal fortunes
by cooperating rather than by fighting.
This is why,
he suggests,
people banded together in the first place:
not for combat,
but for mutual aid.
It is why
the really hostile, destructive societies of history -
the Spartans, the Nazis -
have disappeared,
while the mainly cooperative societies flourished.
Good guys don't finish last,
Wright contends.
Historically,
the good guys
have done quite a bit better
than the bad guys.
In today's standard intellectual interpretation,
human affairs are "zero-sum" -
one person or group wins
while the other loses,
so that if you average the outcomes,
you get zero.
Wright contends instead that
most human interactions have
"non-zero" or "win-win" results -
both parties come out ahead,
though perhaps one is more ahead than the other.

-Gregg Easterbrook, "Good Guys Finish First," www.beliefnet.com.


There is value in cooperation

in non-zero-sum games,
since, if both players cooperate,
both can gain
and no one has to lose. ...

The trucking game

was developed
by Deutsch and Krauss (1960)
to explore the bargaining behavior of individuals
in a social situation.
Each player owns a trucking company
and tries to make a shipment
as quickly as possible.
Each has a long route to the destination
as well as a short route
that converges into a one-lane road.
In order to use the shortcut
(and make "money"),
the players have to cooperate
and take turns using the road.
However,
each person also has control of a gate
to prevent the other trucking company
from using the road.
The best strategy
is to cooperate,
and yet the researchers found that
when the players had a weapon
(the gate),
the majority of the time was spent
competing and threatening the other.

-"Cooperation and Competition," www.dushkin.com.


War is a zero-sum game,

but commerce is,
or can be (if one person is not cheated by another)
a non-zero-sum game.
[Robert Wright] argues that
human beings have been driven
toward more complex forms
of social organization
and eventually away from
imperial domination and war
by the progressive adoption
of non-zero-sum games. ...

Ancient Athens

is often pictured as
a zenith of civilization,
but the Greeks of Pericles and Sophocles
saw non-Greeks as being less than human
and didn't hesitate
to enslave or indiscriminately slaughter foreigners.
The spread of global commerce
brings a growing recognition
of a common humanity.
"You simply cannot do business with people
while executing all their male citizens,
and increasingly
we do business with people everywhere," Wright writes.

-John B. Judis, "The Wright Stuff," The Washington Monthly, April 2000, 51-52.


Two prisoners,

let's call them Joe and Sam,
are being held for trial.
They are being held in separate cells
with no means of communication.
The prosecutor offers each of them a deal.
He also discloses to each
that the deal was made to the other.

The deal he offered is this:

a) If you will confess that

the two of you committed the crime
and the other guy denies it,
we will let you go free
and send him up for five years.

b) If you both deny the crime,

we have enough circumstantial evidence
to put both of you away for two years.

c) If both of you confess to the crime,

then you'll both get four year sentences.

Put yourself in Joe's position.

If Sam stays mum and you sing,
you get zero years.
If he stays mum and you stay mum,
you will each get two years.
On the other hand
if both of you confess,
you both get four years.
Finally,
if he confesses and you don't,
you will get five years.
Whatever Sam does,
it is to your advantage
to admit your wrongdoing.
Of course,
Sam is also a rational person
and he will,
therefore,
come to the same conclusion.
So you both end up confessing
which nets a total of
eight man-years in the pokey.
The paradox is,
if you had both denied the crime,
a total of only four man-years
would be spent behind bars.
Wait a minute!
Can it really be that
rationality leads to an inferior result? ...

In summary,

the Prisoner's Dilemma model
postulates a condition in which
the rational action of each individual
is to not cooperate
(that is, to defect),
yet,
if both parties act rationally,
each party's reward
is less than it would have been
if both acted irrationally and cooperated!
[There is an advantage for both prisoners
in remaining silent,
thereby guaranteeing both
a relatively light sentence.]

The model can be applied

to many real-world situations,
from genetics
to business transactions
to international politics.

-Leon Felkins, "The Prisoner's Dilemma," June 12, 1998, www.magnolia.net.