| Survivor: The Real Thing |
September 03, 2000 |
Survival, the CBS reality-adventure series, wrapped up its summer
run...
The 13-week series which began May 31, was set on a tropical
island in the South China Sea.
Here's the premise: Eight men and eight women are marooned.
They must band together to find food, water and shelter
and build a world for themselves.
Yet, every week they vote to expel one person from the
island.
The last one left on the island wins $1 million.
And we all know now, who won.
Whether you know it or not, the founder of Eco-Challenge, Mark
Burnett, is also the Executive Producer of Survival.
The Eco-Challenge Expedition Race 2000 is also history.
The 10-day, 300 mile, 24/7 challenge concluded only three weeks ago
in the remote highlands of Borneo, Malaysia.
The international field of over 70 teams raced through
Borneo via ancient headhunter trails, remote rivers and the
surrounding tropical seas.
Not every team that starts finishes.
After five days into the 1999 race in Patagonia,
Argentina, a full 25 percent of the teams had dropped out.
Injuries are common.
Marlies van der Linden of Holland was blown off a snowfield last
year and crashed into the rocks below and had to be evacuated by
helicopter.
Her team was disqualified.
The Japanese team tried five years before it even finished the
race.
"We've been to hell and back," said a member of
Team Vail after reaching Checkpoint 15 of the Patagonia race last
year.
Registration for the 2000 race in Borneo began on September 1,
1999, on a first come, first served basis.
All spots for teams from the United States were filled in less than
one minute.
The international slots were full within two hours.
Each team had to ante up a $12,500 entry fee.
The winning team takes home $55,000 and the top five teams will
share a $100,000 purse.
The teams consist of four members and must have someone of the
opposite sex on the team.
If one member of the team is unable to complete the course, the team
is out.
Period.
In fact, here is what the "Rules of the
Race" state:
If a team loses a member due to illness,
fatigue, injury or a team disagreement, they are
disqualified.
Only teams that can work together as friends have any hope of
reaching the finish line.
Honest communication, compassion and remaining mission-oriented
are essential.
Think with me for a moment...
If that is the criteria for life...that we all finish, that no one
is left behind, no one is abandoned,... then we may be in trouble.
In another setting, Jesus says these words,
"When you fed me when I was hungry...clothed me when I was
naked, gave me water when I was thirsty, cared for me when I was
injured... you were being the kind of people I want in my
kingdom.
And when you didn't do these things, blew me off because I was an
inconvenience... you were not the kind of people I want in my
kingdom." (paraphrase of
Matthew 25:31ff)
Jesus says it this way in our text today:
"Whoever wants to be first must be last of all and servant
of all"
(Mark 9:35).
What does he mean?
For background on the concept of winning and losing we turn to
the founders of game theory, John von Neumann and Oskar Morgenstern.
They draw a distinction between zero-sum games and non-zero-sum
games.
In zero-sum games, the fortunes of the players are
inversely related.
If one person wins, the other person has to lose.
Think of tennis, chess and boxing - one contestant's gain is the
other's loss.
But in non-zero-sum games, one player's gain need not be
bad news for the other because the players' interests overlap
entirely.
In a new book called Nonzero, Robert Wright points out that 30
years ago, when the three Apollo 13 astronauts were trying to figure
out how to get their stranded spaceship back to earth, they were
playing an utterly non-zero-sum game.
The outcome would be equally good for all of them, or equally bad.
The Borneo Eco-Challenge Expedition Race 2000 is a combination of
the two concepts.
Only one teams wins; the others lose (zero-sum).
But within the team itself, all must work together to win.
One team member's success spells success for the team.
One member's disaster is disaster for the team (non-zero-sum).
In less dramatic fashion, the same holds true in day-to-day
interactions.
If you own a Honda minivan, you have a non-zero-sum relationship
with the people in Japan who built it.
They get money and you get a van - it's a win-win situation.
All kinds of people can play this game - a merchant and a
customer, two members of a legislature, two childhood friends - as
long as they are people who sometimes find their interests
overlapping.
A fight in marriage is a good example.
If our interest is to win, then someone has to lose.
If our interest is to clarify what is happening and work out
how we will move on in the marriage, then we will win.
To the extent that their interests DO overlap, their relationship
is non-zero-sum.
The outcome can be win-win or lose-lose, depending on how they play
the game.
I have a mechanic who has been my mechanic since 1992 because he
and I have a non-zero sum relationship.
His interest is fixing what is wrong with my car and being paid for
it.
My interest is paying someone to fix what is wrong with my car.
I have had other mechanics before this one who wanted
to play a zero-sum game.
Their interest was milking as much money from me...for unnecessary
work and overpriced parts.
And if you watch the news you will notice that many times the
true conflict lies in an inability to see that two groups, two
individuals, do have overlapping interests.
Labor / management, Union / Owners, Teachers / School District.
Any time I hear the words,
"We're going to show them..." or
"We're going to make them..."
it is not hard to figure out that someone is playing a zero-sum game
and looking to win.
There is an image of hero that I think we would do well to do
away with...
that being the Lone Ranger who is going to ride in, join our side
and beat up our opponents, the bad guys.
I think the better image of hero is someone who will be able to
build negotiations around common interests.
The disciples, Jesus discovers, are operating in strictly
zero-sum territory.
They are interested in winning and losing, who's the greatest and
who is the least.
In our text, Jesus sets out to reverse their thinking.
Discipleship is a challenge with a non-zero-sum mentality:
the greatest among us "must be last of all and servant of
all."
Of course, this is the very motif that Jesus himself had long
modeled, with little success it appears, for the disciples
themselves.
He understood that his own destiny as the Messiah was not
the way of worldly glory and greatness but the path of service
and sacrifice,
one that would take him through rivers of betrayal and the valley of
death.
Did the disciples catch on?
Not right away.
The author of the gospel of Mark is not gentle on the
disciples...
doesn't paint them as persons to be looked up too because they
weren't too quick to grasp the concept of non-zero sum.
The underlying message of Mark is, don't be like these guys...
arguing with one another about who was the greatest in a
zero-sum game that no one was going to
win.
This section of Mark, if we were to read all of it,
(Mark 9:30-10:45)
would give us understanding of why the people, and even the
disciples, fail to understand Jesus' teaching.
Jesus teaches his disciples that the true value of a person or thing
is often very different from the value which the world gives someone
or something.
The world teaches us we have value when we accomplish, produce,
achieve, deliver, complete,
When we possess right clothes, cologne, hair style, eye-glasses,
coffee, vehicle, house.
Jesus teaches us that human value is not an achievement, but a
gift...
It's not because we have value that God loves us,
but because we are loved that we have value.
God's love doesn't seek value, it creates it.
Jesus points out that discipleship understood as servanthood is a
non-zero-sum proposition,
one in which there is no distinction to be made between the first
and the last.
It's win-win, as game theorists would say today, with servants who
are leaders and leaders who are servants.
Jesus gave of himself in a way that did not elevate him
high above the world, but instead enmeshed him down in the
world - in a tapestry of life-changing and life-giving relationships
with other people and God.
This is the Discipleship Adventure Race that we are called to run
today, as a church that can survive and thrive only if it takes a
non-zero-sum approach to ministry.
The question is not
"Who is the greatest?" but instead
"How can we cooperate with God's will to achieve the
greatest good?"
As is so often the case, Jesus shows us the way in our text
today.
Taking a little child in his arms, he says to his disciples,
"Whoever welcomes one such child in my name welcomes me, and
whoever welcomes me welcomes not me but the one who sent
me"
(Mark 9:37).
Welcoming children.
That's one of the keys to servant ministry.
Embracing the most vulnerable members of our society:
Children who are unwanted, neglected, abused and ignored ...
children who are overlooked, taken for granted, uneducated and
unloved ...
children who are hungry for approval, affirmation, intellectual
stimulation and Christian education.
If we commit ourselves to welcoming the least of our brothers
and sisters, the children of our community, we will be well on our way
toward win-win ministry.
Winning the Discipleship Challenge requires us to function with
a different set of ideals...
Winners bear a cross before they wear a crown.
Winners serve before they are served.
Winners know what to lose in order to gain.
Winners are selfless rather than full of self.
Winners know how to win together rather lose alone.
Winners know how to move from me - to you.
Winners don't survive; they thrive.
When Mike Peters won the 1981 Pulitzer Prize for political
cartoons, he wasn't expecting honor.
He described his response by saying,
"It is like you are asleep and it is two in the
morning and you are hugging your pillow and you are in your funny
pajamas and somebody bursts through the door and they
come over and start shaking you and they say, 'Wake up, wake
up!'
And you say, 'What is it?'
And they say, 'You have just won the Boston Marathon!'
And you say, 'But I'm not running in the Boston
Marathon.'
And they say, 'Doesn't make any difference, you won
....'"
Jesus taught that heaven, too, will hold some
surprises. Honor and glory will be granted for behavior
that was so natural, so undistinguished, and so noncompetitive.
...
If we listen to Jesus...
and I think that's a good idea...
many of God's children will be surprised to find that their faithful
service has brought them top honors.
Other things I found preparing for this soul talk...
Citing dozens of historical sources, [Robert Wright] argues,
first, that although ancient societies undeniably could be brutal,
in the main the men and women of prehistory helped each other more
often than they harmed each other.
Why? Because it was in their interest to do so.
"Game theory," a branch of mathematics, is called on to
show why.
Wright uses game theory to demonstrate in elaborate detail that
although there are individual instances where people come out ahead
by harming each other, most people most of the time will maximize
their personal fortunes by cooperating rather than by fighting.
This is why, he suggests, people banded together in the first place:
not for combat, but for mutual aid.
It is why the really hostile, destructive societies of history
- the Spartans, the Nazis - have disappeared, while the
mainly cooperative societies flourished.
Good guys don't finish last, Wright contends.
Historically, the good guys have done quite a bit better than the
bad guys.
In today's standard intellectual interpretation, human affairs are
"zero-sum" - one person or group wins while the other
loses, so that if you average the outcomes, you get zero.
Wright contends instead that most human interactions have
"non-zero" or "win-win" results - both parties
come out ahead, though perhaps one is more ahead than the other.
-Gregg Easterbrook, "Good Guys Finish
First," www.beliefnet.com.
There is value in cooperation in non-zero-sum games, since, if
both players cooperate, both can gain and no one has to lose. ...
The trucking game was developed by Deutsch and Krauss (1960) to
explore the bargaining behavior of individuals in a social
situation.
Each player owns a trucking company and tries to make a shipment as
quickly as possible.
Each has a long route to the destination as well as a short route
that converges into a one-lane road.
In order to use the shortcut (and make "money"), the
players have to cooperate and take turns using the road.
However, each person also has control of a gate to prevent the other
trucking company from using the road.
The best strategy is to cooperate, and yet the
researchers found that when the players had a weapon (the gate), the
majority of the time was spent competing and threatening the
other.
-"Cooperation and Competition,"
www.dushkin.com.
War is a zero-sum game, but commerce is, or can be (if one person
is not cheated by another) a non-zero-sum game. [Robert Wright]
argues that human beings have been driven toward more complex forms
of social organization and eventually away from imperial domination
and war by the progressive adoption of non-zero-sum games. ...
Ancient Athens is often pictured as a zenith of civilization, but
the Greeks of Pericles and Sophocles saw non-Greeks as being less
than human and didn't hesitate to enslave or indiscriminately
slaughter foreigners.
The spread of global commerce brings a growing recognition of a
common humanity.
"You simply cannot do business with people while executing all
their male citizens, and increasingly we do business with people
everywhere," Wright writes.
-John B. Judis, "The Wright Stuff," The
Washington Monthly, April 2000, 51-52.
Two prisoners, let's call them Joe and Sam, are being held for
trial.
They are being held in separate cells with no means of
communication.
The prosecutor offers each of them a deal.
He also discloses to each that the deal was made to the other.
The deal he offered is this:
a) If you will confess that the two of you committed the
crime and the other guy denies it, we will let you go
free and send him up for five years.
b) If you both deny the crime, we have enough circumstantial
evidence to put both of you away for two years.
c) If both of you confess to the crime, then you'll both get four
year sentences.
Put yourself in Joe's position.
If Sam stays mum and you sing, you get zero years.
If he stays mum and you stay mum, you will each get two years.
On the other hand if both of you confess, you both get four
years.
Finally, if he confesses and you don't, you will get five years.
Whatever Sam does, it is to your advantage to admit your
wrongdoing.
Of course, Sam is also a rational person and he will, therefore,
come to the same conclusion.
So you both end up confessing which nets a total of eight man-years
in the pokey.
The paradox is, if you had both denied the crime, a total of
only four man-years would be spent behind bars.
Wait a minute!
Can it really be that rationality leads to an inferior result? ...
In summary, the Prisoner's Dilemma model postulates a condition
in which the rational action of each individual is to not cooperate
(that is, to defect), yet, if both parties act
rationally, each party's reward is less than it would have
been if both acted irrationally and cooperated!
[There is an advantage for both prisoners in remaining silent,
thereby guaranteeing both a relatively light sentence.]
The model can be applied to many real-world situations, from
genetics to business transactions to international politics.
-Leon Felkins, "The Prisoner's Dilemma,"
June 12, 1998, www.magnolia.net.
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